Just release in October 2013

TequilaPoker.

TequilaPoker is a Tequila Poker game. The game is a mixture between blackjack like game and poker game.  You start playing the game by putting an ante bet. Then 4 cards are dealt to you. After seeing your cards, you decide to bet High Tequila or bet Tequila Poke or fold. In the case of fold, you lose the ante bet to the dealer. In the case of bet High Tequila or Tequila Poker you add a call bet amount equal to the ante bet. Two more cards are then dealt to you. You win or lose according to the following rules.

For High Tequila. All number card are valued as their face number. K Q J are valued as 10, A is valued as 11. The 5 highest cards are counted.
When a player has a winning hand, he/she wins even money on the ante bet. The payout ratios on the call bet are as follow :-
Less than 46 loses, 46-48 wins 1/1, 49 wins 2/1, 50 wins 3/1, 51 wins 4/1, 52 wins 7/1, 53 wins 15/1, 54 wins 200/1.

For Tequila Poker.  The best poker hand is formed out of the 6 cards. When a player has a winning hand, he/she wins even money on the ante bet. The payout ratios on the call bet are as follow :-
Less than 2 aces loses, pair aces wins 1/1, two pairs wins 2/1, three of a kind wins 3/1, straight wins 5/1, flush wins 7/1, full house wins 8/1, four of a kind wins 15/1, straight flush wins 50/1, royal flush wins 200/1.

Just release in May 2013

BridgeTrainer

Bridge is a trick-taking game played by four players in two competing partnerships, with partners sitting opposite each other around a table.

The game starts by dealing a pack of 52 cards one card at a time to each players. Each player will have 13 cards on hand. Card ranking starts from Ace highest, then King, ..down to Two lowest.

Each player starting from the one left to the dealer will “bid” according to the strength and distribution pattern of his/her cards, and the number of tricks its partnership expect to take more than 6 tricks. Each player in a clockwise direction will then take turn to bid. If a player does not want to bid, he/she says “Pass”.

The partnership who bid the highest contract has to win tricks equal to its level of contract plus 6. If the partnership makes the contract, it gains score. Otherwise the other partnership gains score.

The challenge of the game is how a partnership bid the highest contract according the strength and distribution pattern of their cards and how to play to make the contract.

The BridgeTrainer is designed to help you to learn and improve playing bridge. It has three modes of playing. The Learning Mode lets you see all the cards and give you suggestion on how to bid and play. The Practice Mode lets you see only your cards but still give you suggestion on how to bid and play. The Compete Mode simulates the real game where you play with a robot as your partner and two robots as your opponents.

To play the game :-

  1. On the Welcome Page, select either the Quick or Slow Mode and one of the playing mode and then click option Start.
  2. The playing starts with the bidding. When it’s your turn to bid, if there is a suggested bidding and you agree with it, you just click Option Bid. If you want to input your own bidding you input the level and the suit of the bidding and then click option Bid. For example if you want to bid 1 club, you input 1 in the level box and “c” in the suit box. If you want to bid 1 notrump, you input 1 and “n”. If you want to double, you input “x” in the level box. If you want to redouble you input “xx” in the level box.
  3. If you have no bid, you click option Pass.
  4. In the Learning Mode, point is shown for each bidder. For notrump bid, the point is the overall high card point. For trump bid, the point includes high card point plus distribution point plus 2 points for each extra trump card the partnership has above 8 trump card. The high card point is 4 for an ace, 3 for a king, 2 for a queen, and 1 for a jack. The distribution point is 1 for a doubleton, 2 for a singleton which is not king, queen, or jack, 3 for void in a suit. You don’t count the distribution point when you have a void or singleton or doubleton in partner’s bid suit. You add 2 more point for a void and 1 more point for a singleton when you have trump fit with your partner.
  5. When the bidding stop (Pass for three consecutive players), the player who made the first bid of the highest bidding suit is the Declarer. The player left to the Declarer lead the first card to play the game. Then the player opposite the Declarer called the Dummy shows all its cards. The player who wins the trick make the next lead.
  6. When it’s your turn to play, if there is a suggestion on the card you should play and you agree with it, you simply click option Play. If you do not agree or there is no suggestion, you need to input the position of the card you want to play and then click option Play.
  7. If you do not want to input the card position and just want the system to play for you, you click option Claim.
  8. When all the cards are played. The system shows the scores of both partnerships, scores for the partnership who makes the contract or the partnership who defeats the contract.
  9. If you want to observe again how the last hand is bid and played, you click option Last.
  10. If you want to play a new hand, click option Next.

Its bidding system is based mostly on SAYC with the following conventions :-

  1. Stayman response to one notrump opening only.
  2. Jacoby transfer resposne to one notrump opening only.
  3. Unusual two notrump overcall against a major suit openning only.
  4. Slam bidding based on choice of Quantitative Four Notrump, Control-Bid, Blackwood convention, and Gerber convention.
  5. Use DOP1 converntion when asking for ace of either Blackwood or Gerber is interfered.
  6. It recognizes the value of long trump suit. The player of the game can see how it evaluates the long trump during the bidding.
  7. Its scoring system is based on rubber bridge scoring.

For more knowledge about playing bridge, please refer to

www.hegerm.ch/textes/sayc.html

www.rpbridge.net

https://docs.google.com/document/d/1oEFXmtUIxhS7lT13gYa2rjQDG9FZ38lnHy8aRtZMSvE/edit?pli=1

www.bridge7.com/xbric8.aspx (Stayman convention)

www.bridgeguys.com/Conventions/JacobyTransfer.html (Jacoby Transfer)

www.bridgebum.com/unusual_notrump.php (Unusual Two Notrump)

http://www.acbl.org/learn/scoreRubber.html

Release in January 2013

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

1) Euchre is played with four players and a deck of 24 cards A to 9 in four suits. A has the highest value, 9 the lowest. However in a trump suit Jack (right bower) is the highest and another Jack of the same color (left bower) is the second highest and then A to 9. The players sitting across are in the same partnership. A dealer is first randomly selected, then each player in a clockwise direction takes turn to be. The game proceeds as follow :-

  1. You are selected as the first dealer, sit in the south while your partner sits in the north. Your opponents sit in the east west.
  2. Five cards are dealt to each player. The top card of the remaining cards is turned face up.
  3. The player left to the dealer is the first bidder to accept the face up card as the trump suit by saying “I order it up”, or reject it by saying “pass”. If the first bidder passes, the player across the dealer may bid by saying “I assist” to accept the face up card as the trump suit, or reject it by saying “pass”. If the second bidder passes, the third bidder who is on the right of the dealer then bid similar to his/her partner. If the third bidder passes, then it’s turn for you, the dealer to bid. You say “ I accept” by clicking menu option Accept or “pass” by click menu option Pass .
  4. After the suit of the face up card is accepted as trump, the dealer takes the face-up card and discard a card from his/her hand face down. You do this by input the card position number and click menu option Discard.
  5. If all four players pass the bidding in the step 3, the face-up card is removed and then start the second round of bidding. The round of bidding starts with the one on the left of the dealer naming a suit of trump. If no one name the suit of trump, the dealer must. You name the suit of trump by clicking menu option Spade Trump or Heart Trump or Diamond Trump or Club Trump. The partnership of a player who bid the trump suit is known as the “makers”, and the other partnership is known as the “defenders”.
  6. Before playing the first card, a player from each partnership can announce to “go alone” by playing alone while his/her partner sits out. The system will check if you have a good chance to go alone and ask if you will. You decide by clicking menu option Go Alone or Not Go Alone.
  7. If there is no player going alone, the player to the left of the dealer first lead a card to play. If there is a player going alone, the player to the left of the going alone player first lead a card. If there are two players going alone, the player of the defender team first lead a card.
  8. You play a card by input its card position number and click Play Card. Players must play the suit of the card led. If he/she has no card in the suit, then play any card. The highest card of the led suit win the trick if there is no trump played. If a trump is played, the highest card in the trump suit win the trick. The winner of the trick leads the next card.
  9. When all players run out of card on hand, the hand ends and it’s scoring time. The makers score 1 point for taking three tricks or four tricks, score 2 points for taking all five tricks, score 4 points for taking all five tricks if the maker goes alone. If the defender takes three or more tricks , the partnership scores 2 points, or 4 points if the defender goes alone. The game ends when a partnership reached 11 points and higher than the other.

2) Spades is a partnership card game played with 4 players in two partnership. It’s played with a standard 52 card deck. Ace is high, 2 is low. The object of the game is to first reach 500 points. Partners sit across the table from each other. A dealer is randomly selected and then each player takes turn to be the dealer in a clockwise direction. In this game, you play against 3 robots, one being your partner while the other two are your opponents. To play the game,

  1. On the Welcome page, you choose either a slow or quick mode of play and then click menu option Start.
  2. You are assigned as the dealer for the first hand. Each player is dealt 13 cards one at a time.
  3. The player to the dealer’s left bids first and then continue clockwise. You before seeing your cards has an option to click menu option Double Nil to bid “Double Nil” which means you don’t expect to win any trick for the hand. If you or your partner bid Double Nil, you and your partner can exchange 3 cards by input their card positions and click menu option Exchange. If you don’t want to bid Double Nil, you see your cards by clicking menu option See Cards and then input the number of tricks you expect to win and click menu option Bid. A player can bid from 0 (Nil) to 13. There is only one round of bidding. It is legal for both partners to bid Nil or Double Nil. If both partners bid Double Nil, there is no card exchange. This game tries to figure out if you have a good chance to bid Double Nil, if not it will automatically let you see your cards without the need to click menu option See Cards.
  4. The player to the dealer’s left then lead a card of any suit except spade. He/she can lead a spade when there are only spade suit cards in the hand or a spade card has been played. Play continues clockwise. Each player has to play a card in the same suit which was led. When a player runs out of card in the same suit he/she can play a spade or any other suit. Each trick is won by the player who played the highest rank of the suit led. However if spades are played the trick is won by the highest rank of spade. You play a card by input its card position and then click menu option Play Card.
  5. The player who won a trick then set the trick face down in front of him. He/she then leads the next card which can be any suit except spade. A spade can only be led if it has been played before by other players.
  6. The play continues until each player runs out of cards.
  7. Each trick won counts for 10 points if a partnership meets its bid. Tricks won above the bid are called “bags” counts for 1 point. If a partnership does not meet its bid, it scores 10 negative points for each trick it bid. The bags are accumulated in a game. When a partnership has 10 bags, it get 100 negative points. Any bags beyond 10 bags are carried over to the next cycle.A player who bids Nil and is successful in winning no trick, the partnership earns 100 point. If the player wins any trick, the partnership loses 100 points. A player who bids Double Nil and is successful in winning no trick, the partnership earns 200 point. If the player wins any trick, the partnership loses 200 points. The usual rule is that when a nil fails, the tricks won by the nil bidder do not count towards making the partner’s bid, but do count as bags for the team.
  8. The game ends when a partnership reaches 500 points and has higher points than the other partnership win the game. When both partnerships has the same points, they play again until one has more points and become the winner.

3) Speed is played with a standard 52 card deck for two players. The object of the game is to get rid of all your cards before your opponent. Ace is counted either as 1 or higher than K. The game proceeds as follow.

  1. Deal each player five cards.
  2. Place four piles of cards face down in the middle of the table. The first and the last pile has 5 cards each served as flip piles. The second and the third pile has one card each.
  3. Divide the remaining 30 cards in two piles each with 15 cards and place beside each player as their draw pile.
  4. Each player then simultaneously flips over the middle two cards as the discard piles in the middle of the table.
  5. Each player tries to discard a card face up from their hand onto the top of a discard pile. The card must be one level higher or lower than the top card. When you discard a card, you immediately draw a card from your draw pile. You repeat this step as long as you have a card to discard.
  6. When both players cannot play a card, They each flips over a card from the first and the last pile. When the first and the last pile runs out, the middle two piles are turn upside down and become the first and the last pile for flipping over.
  7. The first player who can get rid of all his/her cards must then slaps both discard piles and declare “Speed”.

In this game you play against a robot. To play the game:-

  1. Press button Start to deal and arrange cards.
  2. Press a card to play. The system will automatically draw a new card for you.
  3. When both players have no card to play, one card from each flip pile will be flipped over onto the discard piles.
  4. You and the robot repeat step 2 until a player runs out of card and becomes the winner.
  5. To play next hand, press button Start.

Release in December 2012

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

1) 45 Card Games with Illustration

This book is about 45 card games including poker, rummy, and other with illustration. It is sold in http://www.amazon.com/Kindle-eBooks

2) DoubleDownStud is a Double Down Stud poker game. You either play against a video machine or a house dealer. It’s assumed that you play against a robotic house dealer in this game. The game is played with a standard 52 card deck and proceeds as follow.

      1. You place a bet amount.
      2. You will then be dealt with five cards with the first four card face up.
      3. You have to choose either to stay put or double the bet.
      4. The fifth face-down cards is then flipped up. You now have 5 cards for a poker hand and will be returned with payment according to the following pay table.
      • Royal Flush : 1000 to 1
      • Straight Flush : 100 to 1
      • Four of a Kind : 25 to 1
      • Full House : 10 to 1
      • Flush : 8 to 1
      • Straight : 5 to 1
      • Three of a Kind : 3 to 1
      • Two Pair : 2 to 1
      • Pair of J to A : 1 to 1
      • Pair of 6 to 10 : Push
      • Other lower rank : Lose.

To play the game:-

  1. Press or click a menu option of either Bet 1, Bet 2, or Bet 5
  2. Press or click a menu option of either Check or Double
  3. See the bet result and then press or click a menu option of either Bet 1, Bet 2, or Bet 5 to play next hand.

3) PickemPoker 

is Pick’em Poker,  a kind of casino card game. You either play against a video machine or a house dealer. The game is played with a standard 52 card deck and proceeds as follow.

      1. You place a bet amount.
      2. You will then be dealt with two face-up cards and two piles of three cards each. The top card of each pile is face up while the next two cards in each pile face down.
      3. You have to choose which pile of cards you want to keep.
      4. The two face-down cards in the pile are then displayed. You now have 5 cards for a poker hand and will win according to the following pay table.
      • Royal Flush : 1000 to 1, if you bet 5 credits you win 6000
      • Straight Flush : 200 to 1, if you bet 5 credits you win 1199
      • Four of a Kind : 100 to 1, if you bet 5 credits you win 600
      • Full House : 18 to 1
      • Flush : 15 to 1
      • Straight : 11 to 1
      • Three of a Kind : 5 to 1
      • Two Pair : 3 to 1
      • Pair (Nines or Better) : 2 to 1

To play the game:-

  1. Press or click a menu option of either Bet 1, Bet 2, or Bet 5
  2. Press or click a menu option of either Pile 1, or Pile 2
  3. See the bet result and then press or click a menu option of either Bet 1, Bet 2, or Bet 5 to play next hand.

4) PickFive is a Pick Five video poker game. The game is played with a standard 52 card deck and you play against a video machine. The game proceeds as follow.

      1. You insert into the machine a coin wager.
      2. You will then be dealt with two cards from which you have to choose one.
      3. Step 2 is repeated until you have five cards for a poker hand.
      4. You will be paid according to the following payout table.
      • Royal Flush : 800 to 1
      • Straight Flush : 50 to 1
      • Four of a Kind (Aces) 160 : 1
      • Four of a Kind (2’s, 3’s, 4’s) : 80 to 1
      • Four of a Kind (5’s – K’s) : 40 to 1
      • Full House : 9 to 1
      • Flush : 6 to 1
      • Straight : 4 to 1
      • Three of a Kind : 3 to 1
      • Two Pair : 1 to 1
      • Pair of J to A : 1 to 1

To play the game:-

  1. Press or click a menu option of either Bet 1, Bet 5, or Bet 20
  2. Press or click a menu option of either Card 1 or Card 2, perform this step for 5 times to get fivecards.
  3. See the bet result and then press or click a menu option of either Bet 1, Bet 5, or Bet 20 to play next hand.

Release in October 2012

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

Hearts is a card game usually played by 4 persons, using a standard 52 card deck with ace rank high down to two. The game proceeds as follow :-

  1. All the cards are dealt out one at a time, until everyone has 13 cards..
  2. After the deal for the first hand, each player passes three cards face down to the player on the left at once. After the deal for the second hand, each player passes three cards face down to the player on the right at once. After the deal for the third hand, each player passes three cards face down to the player opposite. After the deal for the fourth hand, no cards are passed. The cycle repeats until the end of game.
  3. The player who holds the 2 of club leads to the first trick. The other players in clockwise order then play a card of the same suit, if they run out of card of the same suit, they can play any card. The player with the highest card of the suit takes the trick and leads to the next trick. A player can lead a heart only after a heart has been played or when he/she has only heart cards in the hand.
  4. When all cards are played, each player scores penalty points for cards in the tricks they won. Each heart scores one point, the queen of spade scores 13 points. However if you can win all the scoring cards, then all other players’ penalty scores are increased by 26 points.
  5. The game continues until a player has reached or exceeded 100 points. The winner is the one who has the lowest score.

In this game you will play against 3 robots.

  1. On the Welcome page, you select either a slow or quick mode and then click menu option Start.
  2. On the Play page if the game requires each play to exchange cards, you will be prompted to input three card positions to exchange. For example if you want to discard card position 1, 10, 13 for exchange, you input 11013 and then click menu option Exchange.
  3. On your turn to play you input a card position to play and then click menu option Play.
  4. The system will calculate the score of each hand and determine win/lose of each player when a score reaches 100 and then deal a new hand.

Casino is a card game using a regular pack of 52 cards. Ace is counted as one. The aim is to capture cards from the table. The face card can only capture another same face card. A numerical card (from 10 to ace) can capture all same rank cards and other numerical cards which add up equal to the capturing card’s value. The game proceeds as follow:-

  1. The dealer shuffles a pack of cards and deals four cards to each player and four cards face up on the table. The remaining cards are put aside.
  2. Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. The played card can either2.1) capture card(s) or build(s) from the table. In case of a capture, the player picks up this card and the captured cards and stores them all face down in a pile. If there is no capture the played card remains face up on the table.

    2.2) make a build by either combining with the existing build or some face up card(s) on the table. You must have a capturing card in order to make a build.

    2.3) make another build next to and have total point equal to an existing build.

  3. When you can neither capture card(s) nor make a build, you just place your card face up on the table next to other face up cards. This is call trailing. You are allow to trail a card even that card can make a capture. Whether a capture was made or not, the turn passes to the next player.
  4. When all players have played all their cards, there is another deal of 4 cards. And the next player start playing again. When it comes to the last dealing of cards, the dealer has to announce “last”. In this last hand, the last player who makes a capture also wins any cards left on the table. The game then ends and each player scores according to the cards they have captured according to the following rules:-4.1) A player who has the most cards get 3 points.

    4.2) A player who has the most spades get 1 point.

    4.3) Each Ace score 1 point.

    4.4) The 10 of diamond called Big Casino or the Good Ten scores 2 points.

    4.5) The 2 of spade called Little Casino or the Good Two scores 1 point.

If there is a tie for most cards or most spades, no one gets score.

When a player scores 21 or more, the match ends, and whoever has more score win the match.

In this game, you play against a robot and proceed as follow :-

  1. On the Welcome page, you select either quick or slow mode and then press either menu option Start or See Opp’s to start playing the game. The See Opp’s will let you to see the opponent’s hand and how it plays.
  2. On the Play page the non dealer play first. When it’s your turn to play, you input a card no. to discard. For example, you hold cards J 10 10 3 and if you want to discard J you input 1, or 10 you input 2, etc. Following are some of the possible cases.

2.1) There are cards 10, 6, 4, 3 on the table. You input 2 to play card 10, then press menu option Play Card to play the card. The system will automatically capture card 10, and cards 6 and 4 ( which add up to 10) .

2.2) There are cards J, J, 8, 2 on the table. You input 1 for card J and press menu option Capture to play the card. The system will automatically capture a card J even though there are two card J’s on the table.

2.3) There are cards J 4 5 2 on the table. You input 410 (4 stands for card no 4 which is card 3 and 10 stands for the build result of 10) and press menu option Build. The system will make a build of 10 from your played card 3 and the card 5, 2. To be able to make the build of 10 you should have a card 10 on hand.

2.4) Following from case 2.3 when it’s you turn to play, instead of capturing the builds of 10 with you card 10, you can make another build 10 with your card 10 ( you have two card 10’s).

2.5) Following from case 2.4 when it’s you turn to play, you input 1 and press menu option Capture, the system will then capture for you the two builds of 10 with your last card of 10.

3) You press menu option Trail when you don’t want to capture a card on the table but to trail your played card to other face up cards on the table.

4) When a player’s score reaches 21, the games ends and whoever has more score wins. The system then starts a new match. When no one reaches sce ore 21, the system reshuffles the pack of cards and starts the next game.

Release in September 2012

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

Go Fish is a card game played with a standard 52-card deck. Five cards are dealt to each player if there are three to six players. With only two players, seven cards are dealt to each. All remaining cards are placed face down in a stock pile. Players take turn to be the dealer.

On your turn, ask a player for a specific card rank. You must already hold at least one card of the requested rank. If the player you ask has any cards of the requested rank, he/she must give all of their cards of that rank to you. If you get one or more cards from the player you ask, you get another turn to play. If the person you ask has no relevant cards, they say, “Go fish.” You then draw the top card from the stock pile. If you happen to draw a card of the rank asked for, show it to the other players and you get another turn to play. However, if you draw a card that’s not the rank you asked for, it becomes the next player’s turn. You keep the drawn card, whatever rank it is.

When you collect a set of four cards of the same rank, immediately show the set to the other players and place the four cards face down in front of you.

The game continues until a player has no cards left in their hand or the draw pile runs out. The winner is the player who then has the most sets of four.

To play the game :-

  1. On the Welcome page, change the stake amount by input a new number or leave it as is. And then click either Play or See Opp’s Play menu option.
  2. On the play page, you are assigned as the dealer in the first game and the opponent plays first.Seven cards are dealt to each hand one at a time, and the rest of the cards is placed face down as stock pile.
  3. If the opponent’s ask card’s rank matches any cards in your hand, they will be transferred to opponent’s hand, and then the opponent has another turn to play.If the opponent’s ask card’s rank does not match any cards in your hand, the opponent will go fish a card from the stock pile. If the fish card’s rank match the ask card’s, the opponent has another turn to play. If the fish card’s rank does not match the ask card’s, the opponent ends its turn of play and it’s now your turn to play.
  4. When it’s your turn to play, input the rank of card to be your ask card and then click menu option Ask Card. If the ask card’s rank matches any cards in the opponent’s hand, they will be transferred to your hand, and then you have another turn to play by repeating this step.If your ask card’s rank does not match any cards in the opponent hand, the system will go fish a card for you from the stock pile. If the fish card’s rank match the ask card’s, you have another turn to play be repeating step 4. If the fish card’s rank does not match the ask card’s, you end your play and it’s now the opponent’s turn to play.
  5. If there are four cards of same rank in either hand, the system will automatically lay them down and the set no will increase by one.
  6. When a player has no card on hand or the stock pile runs out, the game ends. Who has more sets of card declared win the stake. Click menu option Next to play next hand.

Cribbage

is a card game for two players or up to four, using a standard 52 card pack. Cards rank KQ J10….32A. The objective of the game is for a player to score 121 points before the other and win the game. Before the game starts each player draws a card. The player draws a lower card deals first and each player takes turn to be the dealer in successive hands. The loser of the game is to be the dealer in the next game. The game then proceeds as follow :-

  1. The dealer deals 6 cards face down to each player one at a time. The remaining cards are placed face down as stock.
  2. Each player discards two cards face down to form the crib. The crib will count for the dealer. Therefore the non-dealer will try to discard two cards to form a crib least valuable to the dealer.
  3. The non-dealer cuts a card in the face down stock and place it face up on the top of the stock. The face up card is called the “start” card. If the start card is a Jack, the dealer gains two points.
  4. The non-dealer start to place a card from his/her hand face up in front of his/herself. Ace is counted as one, all picture cards are counted as ten, all number cards are counted as their face value. And then each player takes turn to play this step.
  5. A player has to stop placing a card face up and say “Go” when all the face up cards of both players add up to 31, or will exceed 31 if to place another card face up. If after placing a card and all the face up cards add up to exactly 31, the player gain two points.
  6. A player who cannot place a card since it will exceed 31 has to pass for its opponent to play. If the opponent can neither place a card, the player who places its last card gains one point. All the face up cards are then turned over and placed aside.
  7. The opponent of the player who placed the last card repeats playing from step 4. If he or she has no card left on hand, then the other player keeps on playing from step 4 until there is no card on hand.
  8. You can gain more points during the play as follow :-

    8.1) You gain 2 points if you play a card and the total face up cards add up to 15.

    8.2) You gain 2 points if you play a card which has the same rank as the previous face up card ( Pair).

    8.3) You gain 6 points if you play a card which has the same rank as the previous pair of face up cards (Pair Royal).

    8.4) You gain 12 if you play a card which has the same rank as the previous three face up cards (Double Pair Royal).

    8.5) You gain points if you play a card which can form a set of running cards with the previous cards such as you play 7 and the previous two cards are 8 and 6 or 6 and 8. The points gained are equal to the number of running cards in this case 3. And if your opponent plays a card of 9, he/she gains 4 points.

  9. When both players have no card on hand, there is another round of scoring points from their played cards combined with the start card. The scoring starts first with the non-dealer is as follow :-

    9.1) Any combination of card add up to 15 scores 2 point for each combination. For example if your hand has card K Q 5 3 2 the card combinations which add up to 15 are K 5, K 3 2, Q 5, Q 3 2. therefore you gain 8 points.

    9.2) Any pair of cards scores 2 points. For example if you have 4 4 4 you have 3 pairs from

    4 4 x , 4 x 4, x 4 4, therefore you gain 6 points from the cards 4 4 4. If you have cards 4 4 4 4, you have 6 pairs from 4 4 x x, 4 x 4 x, 4 x x 4, x 4 4 x, x 4 x 4, x x 4 4 and therefore you gain 12 points.

9.3) Three cards of consecutive rank (irrespective of suit), such as A 2 3, score 3 points for a run. A hand such as 6 7 7 8 scores 12 points:- 3 points of 6 7 x 8 , 3 points from

6 x 7 8, 4 point from x 7 x 8 ( add up 15) and x x 7 8, 2 points from x 7 7 x.

If you have more than 3 consecutive cards, you gain points equal to the number of consecutive card.

9.4) If all your four cards are in the same suit you gain 4 points; if the start card also has the same suit you gain 5 points.

  1. Then the dealer scores point from his/her hand similarly as step 9.
  2. Finally the dealer displays the four cards in the crib and scores them with the start card. The scoring is similar to step 9.1 to step 9.3. If only all four cards in the crib have the same suit with the start card, then the dealer gain 5 points.
  3. As soon as a player’s score reaches or exceeds 121 at any stage of the game, he/she wins the game and the game ends.

Release in August 2012

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

Eights also known as Crazy Eights, or Swedish Rummy uses a standard 52 card pack. For two players, the dealer deals seven cards to each one at a time. The remaining cards are placed face down on the table as stock, and the top card of the stock is turned face up and placed beside the stock to start the discard pile.

Player to the dealer’s left plays first. On a player turn to play, the play is as follow:-

  1. If the top card of the discard pile is not an eight, you may play any card which matches the rank or suit of the top face up card in the discard pile.
  2. An eight may be played on any card, and the player of the eight must nominate a suit.
  3. If an eight is on top of the pile, you must play either another eight or any card of the suit the eight card nominated.
  4. A player who cannot match the top card on the discard pile by suit or rank must draw cards until he can play one. It is allowed to pull cards from the draw pile even if you already have a legal play.

The first player who gets rid of all their cards wins, and the other players score penalty points according to the cards they have left in their hands – 50 for an eight, 10 for a picture, and other cards as their face value. Ace is counted as one.

When the stock pile is exhausted, the played cards, except for the last card, are shuffled and stacked face down to make a new stock.

To play the game :-

  1. On the Welcome page, change the match limit score by input a new number. And then click either Play or See Opp’s Play menu option.
  2. On the play page, you are assigned as the dealer in the first game and the opponent plays first.
  3. If the first face up card in the discard pile in an 8, you nominate a suit for it by clicking one of the Nominate Suit menu options.
  4. When it’s your turn to play, find a card which has either a suit or a rank matching the face up card in the discard pile, and then input it position number ( 1 for card 1, ..) and click menu option Drop. If there is no matching card, you have to take a card from the stock by clicking menu option Take Card. You can click Take Card even if you have a matching card. The system limits the maximum cards on hand at 27 cards.
  5. If you have no matching card but have an 8 card, you can drop it as a matching card and the click a Nominate Suit menu option to nominate a suit for it.
  6. When a player has no card on hand after discarding a card, he/she win a score equal to the total point of all cards on hand of the opponent. The game then ends. Click menu option Next to play next hand.

Paplu is an Indian Rummy game with object to form 13 cards on hand into melds which are ​three or four cards of the same rank but different suit (such as 7-7-7), or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart). Two standard packs of cards plus two jokers are used. Ace can be ranked either high or low as in AKQ and 32A. The beauty of this game is to play against a robot, and you have an option to see how it plays.

Players take turn to be the dealer. The dealer deals the first card face down to the opponent and then one card to itself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock. The non dealer plays first. A player begins the play by either taking a face up card from the discard pile or a face down card from the stock. then discard one card face up from its hand on top of the discard pile. If the player chooses to take the top card of the discard pile, that card cannot be discarded in the same turn, the player must discard a different card.

A player declares and wins the game if after discarding a card and all the thirteen cards on hand can be melded into at least two sets of run, one of the two runs must be pure run without the use of a joker. This is known as “going rummy”. The total points of unmelded cards (deadwood) in the opponent’s hand become the score of the winner. The game continues until a player’s score reach a limit agreed by both players. Ace and other face cards score 10 point each. Other cards score as their face value. A joker is zero point. When the stock runs out, the discard pile except the last discard card is reshuffled as stock.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see the robotic opponent play its hand. Otherwise you click Play. The match limit is set at 200. You can change it by input a new number.
    2. You are assigned as the dealer in the first game, and the robot plays first.
    3. It’s then your turn to play. You can either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    4. You input a card number to discard, then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded with at least two runs with one natural run without a joker.
    5. One or two jokers can be melded along with other cards and represent the missing cards.
    6. The system will calculate the deadwood points of the loser and turn them into the winner score. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
    8. If the face down cards run out, the system will automatically take the discard pile except the top card and reshuffle it to be the stock.

Kalooki is a card game with object to form 13 cards on hand into melds which are three or four cards of the same rank but different suit (such as 7-7-7), or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart). Two standard packs of cards plus two jokers are used. Ace ranks high only as in AKQ ( no 32A). The beauty of this game is to play against a robot, and you have an option to see how it plays.

The players first agree on the stake of the game. Players take turn to be the dealer. The dealer deals the first card face down to the opponent and then one card to itself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock.

The non dealer plays first. For the first play a player can either taking the face up card or a face down card from the stock, then discard one card face up from its hand on top of the discard pile. For subsequent play, a player is not allowed to take a card from the discard pile unless he/she has meld(s) laid down or to lay meld down with the card from the discard pile. The initial meld(s) must have at least 40 points.

Before discarding a card and ending its turn, you have an option to lay down as many melds as you have. Jokers can be used to represent any missing cards. Once you have laid down your own meld{s]. You can also lay off card(s) which forms melds to other cards on the table.

A player wins the stake if after discarding a card and has no card on hand. This is known as “calling up” or “going out”. A player also wins double of the stake if he/she can meld all his/her 13 cards at once. This is known as “kalooki”. When a player calls up or kalookies, the total points of cards on hand of the other player are counted as penalty of that player. When a player’s penalty point reaches 150, he/she has to pay three times the stake to the other player. Ace scores 11 points. All face cards score 10 points. Other cards score as their face value. A joker scores as the points of the card it represents, but has a penalty of 15 points.

If the stock runs out, the discard pile except the last discard card is reshuffled as stock. When the stock runs out the second time, the game is declared void and both players are on a draw.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Play for a match with penalty limit at 150.
    2. You are assigned as the dealer in the first game.
    3. For the first play, the robotic player will either take a face up card or a face down card, then lay down any meld, and then discard a card which is not the face up card if it just took.
    4. It’s then your turn to play. For the first play, you have an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card. For successive turns, you are not allowed to take a card from the discard pile unless you have meld laid down or to lay down meld with the card from the discard pile. The initial meld must have at least 40 points.
    5. If you have meld(s) in your hand, you may decide to lay them down. You input the card numbers such as 1210 for card number 1, 2, and 10. and then click the menu option Meld. You lay down as many melds as you have by repeating the process. After you have laid down all the melds you want to, you then input a card number to discard then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded.
    6. One or two jokers can be melded along with other cards and represent the missing cards. If a joker is laid off alone to form meld with other cards on the table, it is automatically melded to a meld with three same ranks. If there is no meld of three same ranks, it is then melded to meld of running ranks.
    7. After you discard a card, and all the cards on your hand can melded, the system will automatically end the game with you being the winner.
    8. The system will calculate the penalty points of the loser and the total penalty of each player of the match so far, as well as the winning of the stake. You then click menu option Next to play next hand.
    9. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
    10. If the face down card stock runs out first time, the system will automatically take the discard pile except the top card and reshuffle it to be the stock. If the stock runs out second time and it’s your turn to play, you have a chance to take a face up card and discard a card from your hand. If you do not want to take a face up card, you just click the menu option Take Down-Card and the game will end on a draw.

Tonk is a kind of knock rummy. It’s played with a standard 52 card deck. A picture card counts 10 points, ace counts 1 point and other cards count face value. Players take turns to be the dealer.

Five cards are dealt to each player. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock.

A player whose initial hand contains 50 points must declare “Tonk” immediately and win the game by being paid double of the stake. If your opponent also has 50 points on hand, the hand is a draw and there are no payments. The game then ends and begin the next hand. Otherwise the play continues. A player next the the dealer play first and play according to the following steps :-

  1. You have an option to “knock” by placing all your cards face up. You win the stake when you have a lower total point in your hand than other players. You lose double of the stake amount when you have a higher total point. The game then ends.
  2. If you do not knock, you draw a card either from the stock or the discard pile. If you want to draw a card from the face down card stock and it runs out, the game ends and who has fewer points in the hand win the stake.
  3. You have an option to lay down “meld” which consist three or four card of the same rank, or at least three cards with consecutive rank in the same suit. You can also lay down any card which form meld with melds already laid down by all players. If you can get rid of all your cards, you “tonk” and win double of the stake amount and the game ends.
  4. If you do not tonk, you end your turn of play by discarding a card face up on to the discard pile. If you have no card in your hand after the discard, you win the stake and the game ends.

Rummy is a card game with object to form melds which are three or four cards of the same rank (such as 7-7-7, or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart) . Ace is counted as one. All face cards are counted as 10. Other cards are counted as their face value. The beauty of this game is to play against a robot, and you have an option to see how it plays. Each player tries to “go out” first by laying out melds out of all his/her cards and then discard the last card.

Players take turn to be the dealer. You are assigned as the dealer for the first game. You deal the first card face down to your opponent and then one card to yourself until each player has 10 cards, then the next card face up on the table, and the remaining pack face down on the table as stock cards

The non dealer plays first by either taking the face up card or a face down card from the stock, then discard one card face up from its hand on top of the last face up card on the table. If you take the face up card, you are not allow to end that turn by discarding the same card. However you can discard it at a later turn.

Before discarding a card and ending its turn, you have an option to lay down as many melds as you have. You can also lay off card(s) which forms melds to other cards laid off on the table once you have laid down at least one meld of your own.

When you go out first, you earn a score equal to the total points of all the cards remaining in the opponent’s hand. If you lay down all your cards at once and then discard the last card, you “go rummy” and the score for the hand is double. When you want to take a face down card and it runs out, the game ends and the total points of the cards in a player’s hand become the score of the other player.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Start Match 100, Start Match 200, or Start Match 300 for a match with score limit at 100, 200, and 300 respectively.
    2. You are assigned as the dealer in the first game.
    3. The robotic player will either take a face up card or a face down card, then lay down any meld, and then discard a card which is not the face up card if it just took.
    4. It’s then your turn to play. You have an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    5. If you have meld(s) in your hand, you may decide to lay them down. You input the card numbers such as 1210 for card number 1, 2, and 10. and then click the menu option Meld. You lay down as many melds as you have by repeating the process. After you have laid down all the melds you want to, you then input a card number to discard then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded.
    6. The system will calculate the score of the winner and the total score of the match so far. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
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