Release in August 2012

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

Eights also known as Crazy Eights, or Swedish Rummy uses a standard 52 card pack. For two players, the dealer deals seven cards to each one at a time. The remaining cards are placed face down on the table as stock, and the top card of the stock is turned face up and placed beside the stock to start the discard pile.

Player to the dealer’s left plays first. On a player turn to play, the play is as follow:-

  1. If the top card of the discard pile is not an eight, you may play any card which matches the rank or suit of the top face up card in the discard pile.
  2. An eight may be played on any card, and the player of the eight must nominate a suit.
  3. If an eight is on top of the pile, you must play either another eight or any card of the suit the eight card nominated.
  4. A player who cannot match the top card on the discard pile by suit or rank must draw cards until he can play one. It is allowed to pull cards from the draw pile even if you already have a legal play.

The first player who gets rid of all their cards wins, and the other players score penalty points according to the cards they have left in their hands – 50 for an eight, 10 for a picture, and other cards as their face value. Ace is counted as one.

When the stock pile is exhausted, the played cards, except for the last card, are shuffled and stacked face down to make a new stock.

To play the game :-

  1. On the Welcome page, change the match limit score by input a new number. And then click either Play or See Opp’s Play menu option.
  2. On the play page, you are assigned as the dealer in the first game and the opponent plays first.
  3. If the first face up card in the discard pile in an 8, you nominate a suit for it by clicking one of the Nominate Suit menu options.
  4. When it’s your turn to play, find a card which has either a suit or a rank matching the face up card in the discard pile, and then input it position number ( 1 for card 1, ..) and click menu option Drop. If there is no matching card, you have to take a card from the stock by clicking menu option Take Card. You can click Take Card even if you have a matching card. The system limits the maximum cards on hand at 27 cards.
  5. If you have no matching card but have an 8 card, you can drop it as a matching card and the click a Nominate Suit menu option to nominate a suit for it.
  6. When a player has no card on hand after discarding a card, he/she win a score equal to the total point of all cards on hand of the opponent. The game then ends. Click menu option Next to play next hand.

Paplu is an Indian Rummy game with object to form 13 cards on hand into melds which are ​three or four cards of the same rank but different suit (such as 7-7-7), or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart). Two standard packs of cards plus two jokers are used. Ace can be ranked either high or low as in AKQ and 32A. The beauty of this game is to play against a robot, and you have an option to see how it plays.

Players take turn to be the dealer. The dealer deals the first card face down to the opponent and then one card to itself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock. The non dealer plays first. A player begins the play by either taking a face up card from the discard pile or a face down card from the stock. then discard one card face up from its hand on top of the discard pile. If the player chooses to take the top card of the discard pile, that card cannot be discarded in the same turn, the player must discard a different card.

A player declares and wins the game if after discarding a card and all the thirteen cards on hand can be melded into at least two sets of run, one of the two runs must be pure run without the use of a joker. This is known as “going rummy”. The total points of unmelded cards (deadwood) in the opponent’s hand become the score of the winner. The game continues until a player’s score reach a limit agreed by both players. Ace and other face cards score 10 point each. Other cards score as their face value. A joker is zero point. When the stock runs out, the discard pile except the last discard card is reshuffled as stock.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see the robotic opponent play its hand. Otherwise you click Play. The match limit is set at 200. You can change it by input a new number.
    2. You are assigned as the dealer in the first game, and the robot plays first.
    3. It’s then your turn to play. You can either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    4. You input a card number to discard, then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded with at least two runs with one natural run without a joker.
    5. One or two jokers can be melded along with other cards and represent the missing cards.
    6. The system will calculate the deadwood points of the loser and turn them into the winner score. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
    8. If the face down cards run out, the system will automatically take the discard pile except the top card and reshuffle it to be the stock.

Kalooki is a card game with object to form 13 cards on hand into melds which are three or four cards of the same rank but different suit (such as 7-7-7), or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart). Two standard packs of cards plus two jokers are used. Ace ranks high only as in AKQ ( no 32A). The beauty of this game is to play against a robot, and you have an option to see how it plays.

The players first agree on the stake of the game. Players take turn to be the dealer. The dealer deals the first card face down to the opponent and then one card to itself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock.

The non dealer plays first. For the first play a player can either taking the face up card or a face down card from the stock, then discard one card face up from its hand on top of the discard pile. For subsequent play, a player is not allowed to take a card from the discard pile unless he/she has meld(s) laid down or to lay meld down with the card from the discard pile. The initial meld(s) must have at least 40 points.

Before discarding a card and ending its turn, you have an option to lay down as many melds as you have. Jokers can be used to represent any missing cards. Once you have laid down your own meld{s]. You can also lay off card(s) which forms melds to other cards on the table.

A player wins the stake if after discarding a card and has no card on hand. This is known as “calling up” or “going out”. A player also wins double of the stake if he/she can meld all his/her 13 cards at once. This is known as “kalooki”. When a player calls up or kalookies, the total points of cards on hand of the other player are counted as penalty of that player. When a player’s penalty point reaches 150, he/she has to pay three times the stake to the other player. Ace scores 11 points. All face cards score 10 points. Other cards score as their face value. A joker scores as the points of the card it represents, but has a penalty of 15 points.

If the stock runs out, the discard pile except the last discard card is reshuffled as stock. When the stock runs out the second time, the game is declared void and both players are on a draw.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Play for a match with penalty limit at 150.
    2. You are assigned as the dealer in the first game.
    3. For the first play, the robotic player will either take a face up card or a face down card, then lay down any meld, and then discard a card which is not the face up card if it just took.
    4. It’s then your turn to play. For the first play, you have an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card. For successive turns, you are not allowed to take a card from the discard pile unless you have meld laid down or to lay down meld with the card from the discard pile. The initial meld must have at least 40 points.
    5. If you have meld(s) in your hand, you may decide to lay them down. You input the card numbers such as 1210 for card number 1, 2, and 10. and then click the menu option Meld. You lay down as many melds as you have by repeating the process. After you have laid down all the melds you want to, you then input a card number to discard then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded.
    6. One or two jokers can be melded along with other cards and represent the missing cards. If a joker is laid off alone to form meld with other cards on the table, it is automatically melded to a meld with three same ranks. If there is no meld of three same ranks, it is then melded to meld of running ranks.
    7. After you discard a card, and all the cards on your hand can melded, the system will automatically end the game with you being the winner.
    8. The system will calculate the penalty points of the loser and the total penalty of each player of the match so far, as well as the winning of the stake. You then click menu option Next to play next hand.
    9. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
    10. If the face down card stock runs out first time, the system will automatically take the discard pile except the top card and reshuffle it to be the stock. If the stock runs out second time and it’s your turn to play, you have a chance to take a face up card and discard a card from your hand. If you do not want to take a face up card, you just click the menu option Take Down-Card and the game will end on a draw.

Tonk is a kind of knock rummy. It’s played with a standard 52 card deck. A picture card counts 10 points, ace counts 1 point and other cards count face value. Players take turns to be the dealer.

Five cards are dealt to each player. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock.

A player whose initial hand contains 50 points must declare “Tonk” immediately and win the game by being paid double of the stake. If your opponent also has 50 points on hand, the hand is a draw and there are no payments. The game then ends and begin the next hand. Otherwise the play continues. A player next the the dealer play first and play according to the following steps :-

  1. You have an option to “knock” by placing all your cards face up. You win the stake when you have a lower total point in your hand than other players. You lose double of the stake amount when you have a higher total point. The game then ends.
  2. If you do not knock, you draw a card either from the stock or the discard pile. If you want to draw a card from the face down card stock and it runs out, the game ends and who has fewer points in the hand win the stake.
  3. You have an option to lay down “meld” which consist three or four card of the same rank, or at least three cards with consecutive rank in the same suit. You can also lay down any card which form meld with melds already laid down by all players. If you can get rid of all your cards, you “tonk” and win double of the stake amount and the game ends.
  4. If you do not tonk, you end your turn of play by discarding a card face up on to the discard pile. If you have no card in your hand after the discard, you win the stake and the game ends.

Rummy is a card game with object to form melds which are three or four cards of the same rank (such as 7-7-7, or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart) . Ace is counted as one. All face cards are counted as 10. Other cards are counted as their face value. The beauty of this game is to play against a robot, and you have an option to see how it plays. Each player tries to “go out” first by laying out melds out of all his/her cards and then discard the last card.

Players take turn to be the dealer. You are assigned as the dealer for the first game. You deal the first card face down to your opponent and then one card to yourself until each player has 10 cards, then the next card face up on the table, and the remaining pack face down on the table as stock cards

The non dealer plays first by either taking the face up card or a face down card from the stock, then discard one card face up from its hand on top of the last face up card on the table. If you take the face up card, you are not allow to end that turn by discarding the same card. However you can discard it at a later turn.

Before discarding a card and ending its turn, you have an option to lay down as many melds as you have. You can also lay off card(s) which forms melds to other cards laid off on the table once you have laid down at least one meld of your own.

When you go out first, you earn a score equal to the total points of all the cards remaining in the opponent’s hand. If you lay down all your cards at once and then discard the last card, you “go rummy” and the score for the hand is double. When you want to take a face down card and it runs out, the game ends and the total points of the cards in a player’s hand become the score of the other player.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Start Match 100, Start Match 200, or Start Match 300 for a match with score limit at 100, 200, and 300 respectively.
    2. You are assigned as the dealer in the first game.
    3. The robotic player will either take a face up card or a face down card, then lay down any meld, and then discard a card which is not the face up card if it just took.
    4. It’s then your turn to play. You have an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    5. If you have meld(s) in your hand, you may decide to lay them down. You input the card numbers such as 1210 for card number 1, 2, and 10. and then click the menu option Meld. You lay down as many melds as you have by repeating the process. After you have laid down all the melds you want to, you then input a card number to discard then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded.
    6. The system will calculate the score of the winner and the total score of the match so far. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.