Release in January 2013

Please review its rating at “http://filedir.com/android-games/cards-casino/tonk-for-android-3481751.html

1) Euchre is played with four players and a deck of 24 cards A to 9 in four suits. A has the highest value, 9 the lowest. However in a trump suit Jack (right bower) is the highest and another Jack of the same color (left bower) is the second highest and then A to 9. The players sitting across are in the same partnership. A dealer is first randomly selected, then each player in a clockwise direction takes turn to be. The game proceeds as follow :-

  1. You are selected as the first dealer, sit in the south while your partner sits in the north. Your opponents sit in the east west.
  2. Five cards are dealt to each player. The top card of the remaining cards is turned face up.
  3. The player left to the dealer is the first bidder to accept the face up card as the trump suit by saying “I order it up”, or reject it by saying “pass”. If the first bidder passes, the player across the dealer may bid by saying “I assist” to accept the face up card as the trump suit, or reject it by saying “pass”. If the second bidder passes, the third bidder who is on the right of the dealer then bid similar to his/her partner. If the third bidder passes, then it’s turn for you, the dealer to bid. You say “ I accept” by clicking menu option Accept or “pass” by click menu option Pass .
  4. After the suit of the face up card is accepted as trump, the dealer takes the face-up card and discard a card from his/her hand face down. You do this by input the card position number and click menu option Discard.
  5. If all four players pass the bidding in the step 3, the face-up card is removed and then start the second round of bidding. The round of bidding starts with the one on the left of the dealer naming a suit of trump. If no one name the suit of trump, the dealer must. You name the suit of trump by clicking menu option Spade Trump or Heart Trump or Diamond Trump or Club Trump. The partnership of a player who bid the trump suit is known as the “makers”, and the other partnership is known as the “defenders”.
  6. Before playing the first card, a player from each partnership can announce to “go alone” by playing alone while his/her partner sits out. The system will check if you have a good chance to go alone and ask if you will. You decide by clicking menu option Go Alone or Not Go Alone.
  7. If there is no player going alone, the player to the left of the dealer first lead a card to play. If there is a player going alone, the player to the left of the going alone player first lead a card. If there are two players going alone, the player of the defender team first lead a card.
  8. You play a card by input its card position number and click Play Card. Players must play the suit of the card led. If he/she has no card in the suit, then play any card. The highest card of the led suit win the trick if there is no trump played. If a trump is played, the highest card in the trump suit win the trick. The winner of the trick leads the next card.
  9. When all players run out of card on hand, the hand ends and it’s scoring time. The makers score 1 point for taking three tricks or four tricks, score 2 points for taking all five tricks, score 4 points for taking all five tricks if the maker goes alone. If the defender takes three or more tricks , the partnership scores 2 points, or 4 points if the defender goes alone. The game ends when a partnership reached 11 points and higher than the other.

2) Spades is a partnership card game played with 4 players in two partnership. It’s played with a standard 52 card deck. Ace is high, 2 is low. The object of the game is to first reach 500 points. Partners sit across the table from each other. A dealer is randomly selected and then each player takes turn to be the dealer in a clockwise direction. In this game, you play against 3 robots, one being your partner while the other two are your opponents. To play the game,

  1. On the Welcome page, you choose either a slow or quick mode of play and then click menu option Start.
  2. You are assigned as the dealer for the first hand. Each player is dealt 13 cards one at a time.
  3. The player to the dealer’s left bids first and then continue clockwise. You before seeing your cards has an option to click menu option Double Nil to bid “Double Nil” which means you don’t expect to win any trick for the hand. If you or your partner bid Double Nil, you and your partner can exchange 3 cards by input their card positions and click menu option Exchange. If you don’t want to bid Double Nil, you see your cards by clicking menu option See Cards and then input the number of tricks you expect to win and click menu option Bid. A player can bid from 0 (Nil) to 13. There is only one round of bidding. It is legal for both partners to bid Nil or Double Nil. If both partners bid Double Nil, there is no card exchange. This game tries to figure out if you have a good chance to bid Double Nil, if not it will automatically let you see your cards without the need to click menu option See Cards.
  4. The player to the dealer’s left then lead a card of any suit except spade. He/she can lead a spade when there are only spade suit cards in the hand or a spade card has been played. Play continues clockwise. Each player has to play a card in the same suit which was led. When a player runs out of card in the same suit he/she can play a spade or any other suit. Each trick is won by the player who played the highest rank of the suit led. However if spades are played the trick is won by the highest rank of spade. You play a card by input its card position and then click menu option Play Card.
  5. The player who won a trick then set the trick face down in front of him. He/she then leads the next card which can be any suit except spade. A spade can only be led if it has been played before by other players.
  6. The play continues until each player runs out of cards.
  7. Each trick won counts for 10 points if a partnership meets its bid. Tricks won above the bid are called “bags” counts for 1 point. If a partnership does not meet its bid, it scores 10 negative points for each trick it bid. The bags are accumulated in a game. When a partnership has 10 bags, it get 100 negative points. Any bags beyond 10 bags are carried over to the next cycle.A player who bids Nil and is successful in winning no trick, the partnership earns 100 point. If the player wins any trick, the partnership loses 100 points. A player who bids Double Nil and is successful in winning no trick, the partnership earns 200 point. If the player wins any trick, the partnership loses 200 points. The usual rule is that when a nil fails, the tricks won by the nil bidder do not count towards making the partner’s bid, but do count as bags for the team.
  8. The game ends when a partnership reaches 500 points and has higher points than the other partnership win the game. When both partnerships has the same points, they play again until one has more points and become the winner.

3) Speed is played with a standard 52 card deck for two players. The object of the game is to get rid of all your cards before your opponent. Ace is counted either as 1 or higher than K. The game proceeds as follow.

  1. Deal each player five cards.
  2. Place four piles of cards face down in the middle of the table. The first and the last pile has 5 cards each served as flip piles. The second and the third pile has one card each.
  3. Divide the remaining 30 cards in two piles each with 15 cards and place beside each player as their draw pile.
  4. Each player then simultaneously flips over the middle two cards as the discard piles in the middle of the table.
  5. Each player tries to discard a card face up from their hand onto the top of a discard pile. The card must be one level higher or lower than the top card. When you discard a card, you immediately draw a card from your draw pile. You repeat this step as long as you have a card to discard.
  6. When both players cannot play a card, They each flips over a card from the first and the last pile. When the first and the last pile runs out, the middle two piles are turn upside down and become the first and the last pile for flipping over.
  7. The first player who can get rid of all his/her cards must then slaps both discard piles and declare “Speed”.

In this game you play against a robot. To play the game:-

  1. Press button Start to deal and arrange cards.
  2. Press a card to play. The system will automatically draw a new card for you.
  3. When both players have no card to play, one card from each flip pile will be flipped over onto the discard piles.
  4. You and the robot repeat step 2 until a player runs out of card and becomes the winner.
  5. To play next hand, press button Start.
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