Card Game – Rummy

1) Gin Rummy is a card game with object to form melds which are three or four cards of the same rank (such as 7-7-7, or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart) . Ace is counted as one. All face cards are counted as 10. Other cards are counted as their face value. The beauty of this game is to play against a robot, and you have an option to see how it plays.

When the game ends, the player with minimum points of non-meld cards win.

You are assigned as the dealer for the first game. You deal the first card face down to your opponent and then one card to yourself until each player has 10 cards, then the next card face up on the table, and the remaining pack face down on the table as stock cards

The non dealer first has the option to take the up card or pass, if pass then you has the option to take the up card or pass. If a player takes the up card, he/she has to discard one card face up from his/her hand onto the table. On successive play, each player has an option to either take the latest up card or a face down card from the stock and then discard one card face up from its hand covering the last face up card on the table.

When a player holds less than than 10 points of deadwood (cards not part of a meld) after discarding, he is eligible to “knock” to end the game and both players show down their hands. A player with a lower points of all deadwood cards in his/her hand earn the score of the difference of deadwood points between the two hands. If the knocker wins and has no deadwood in its hand, he/she wins an additional bonus score of 25. If the non-knocker wins he/she earn an “undercut” bonus score of 25. The game is a draw if each player has equal deadwood points or neither one can “knock” and there are only two cards left in the stock cards.

Who wins a game becomes the dealer of the next game. When a player has a total score reaching the match limit, the match ends.

\nTo play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Start Match 100, Start Match 200, or Start Match 300 for a match with score limit at 100, 200, and 300 respectively.
    2. You are assigned as the dealer in the first game.
    3. The robotic player will either pass or take up the first face up card. If it takes the the face up card, it discards a card from its hand face up to the table.
    4. If the robotic player passes the first face up card, you have the option to take it by clicking the Take Up-Card menu option, or pass it by clicking the Pass First Up-Card. If you take the up-card, you have to discard one card from your hand by first input the card number from 1 to 10 and then click the menu option Drop Card
    5. It’s then your opponent’s turn to play. When it’s your turn again, this time you has an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    6. When you have deadwood cards total point less than 10 points after discarding one card, you then input the card number to discard ( 1-11) and then click menu option Drop & Knock to knock, or you can keep on playing by clicking menu option Drop Card.
    7. The system will calculate and display the deadwood and score of each hand and the total score of the match so far. You then click menu option Next to play next hand.
    8. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.

2) Rummy is a card game with object to form melds which are three or four cards of the same rank (such as 7-7-7, or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart) . Ace is counted as one. All face cards are counted as 10. Other cards are counted as their face value. The beauty of this game is to play against a robot, and you have an option to see how it plays. Each player tries to “go out” first by laying out melds out of all his/her cards and then discard the last card.

Players take turn to be the dealer. You are assigned as the dealer for the first game. You deal the first card face down to your opponent and then one card to yourself until each player has 10 cards, then the next card face up on the table, and the remaining pack face down on the table as stock cards.

The non dealer plays first by either taking the face up card or a face down card from the stock, then discard one card face up from its hand on top of the last face up card on the table. If you take the face up card, you are not allow to end that turn by discarding the same card. However you can discard it at a later turn.

Before discarding a card and ending its turn, you have an option to lay down as many melds as you have. You can also lay off card(s) which forms melds to other cards laid off on the table once you have laid down at least one meld of your own.

When you go out first, you earn a score equal to the total points of all the cards remaining in the opponent’s hand. If you lay down all your cards at once and then discard the last card, you “go rummy” and the score for the hand is double. When you want to take a face down card and it runs out, the game ends and the total points of the cards in a player’s hand become the score of the other player.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see how the robotic opponent play its hand. Otherwise you either click Start Match 100, Start Match 200, or Start Match 300 for a match with score limit at 100, 200, and 300 respectively.
    2. You are assigned as the dealer in the first game.
    3. The robotic player will either take a face up card or a face down card, then lay down any meld, and then discard a card which is not the face up card if it just took.
    4. It’s then your turn to play. You have an option to either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    5. If you have meld(s) in your hand, you may decide to lay them down. You input the card numbers such as 1210 for card number 1, 2, and 10. and then click the menu option Meld. You lay down as many melds as you have by repeating the process. After you have laid down all the melds you want to, you then input a card number to discard then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded.
    6. The system will calculate the score of the winner and the total score of the match so far. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.

3) Tonk is a kind of knock rummy. It’s played with a standard 52 card deck. A picture card counts 10 points, ace counts 1 point and other cards count face value. Players take turns to be the dealer.

Five cards are dealt to each player. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock.

A player whose initial hand contains 50 points must declare “Tonk” immediately and win the game by being paid double of the stake. If your opponent also has 50 points on hand, the hand is a draw and there are no payments. The game then ends and begin the next hand. Otherwise the play continues. A player next the the dealer play first and play according to the following steps :-

  1. You have an option to “knock” by placing all your cards face up. You win the stake when you have a lower total point in your hand than other players. You lose double of the stake amount when you have a higher total point. The game then ends.
  2. If you do not knock, you draw a card either from the stock or the discard pile. If you want to draw a card from the face down card stock and it runs out, the game ends and who has fewer points in the hand win the stake.
  3. You have an option to lay down “meld” which consist three or four card of the same rank, or at least three cards with consecutive rank in the same suit. You can also lay down any card which form meld with melds already laid down by all players. If you can get rid of all your cards, you “tonk” and win double of the stake amount and the game ends.
  4. If you do not tonk, you end your turn of play by discarding a card face up on to the discard pile. If you have no card in your hand after the discard, you win the stake and the game ends.

4) Kalooki  is a card game with object to form melds which are three or four cards of the same rank (such as 7-7-7, or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart).  Two standard packs of cards plus two jokers are used. Ace scores 11 points and ranks high only as in AKQ ( no 32A). All face cards score 10 points. Other cards score as their face value. A joker scores as the points of the card it represents, but has a penalty of 15 points. The beauty of this game is to play against a robot, and you have an option to see how it plays by clicking button See Opp’s. The players first agree on the stake of the game, its default is $10. You can change it on the Welcome page. To play the game without seeing the opponent’s card click button Play on the Welcome page and the game proceeds as follow:-

1) Players take turn to be the dealer. You are assigned as the dealer for the first game. You deal the first card face down to your opponent and then one card to yourself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock cards.

2) The non dealer plays first. For the first play a player can either taking the face up card by clicking button Take Up or a face down card from the stock by clicking button Take Down. For subsequent play, a player is not allowed to take a card from the discard pile unless the player can lay down his/her initial meld(s). After having laid down meld(s), a player is free to take a card from either pile.

3) You then have an option to lay down as many melds as you have. A meld consists of three or four cards of the same rank of different suits. A meld can also consist of three or more consecutive cards in the same suit. Jokers can be used to represent any missing cards. The first meld(s) to be laid down by a player must have value not less than 40 points. Once you have laid down your own meld{s]. You can also lay off card(s) which forms melds to other cards on the table. To meld cards, tap at the cards and click button Meld.

4) When there is a joker in a meld on the table and you have the card it represents, you can swap your card with the joker and then immediately use it to meld cards in your hand. You do this by clicking at the card and the button GetJoker.

5) You then discard a card face up from your hand to the top of the discard pile. To discard a card tap at the card and click button Drop.

6) A player wins the stake if after discarding a card and has no card on hand. This is known as “calling up”. A player wins double of the stake if he/she can meld all his/her 13 cards at once. This is known as “kalooki”. When a player calls up or kalookies, the total points of cards on hand of the other player are counted as penalty of that player. When a player’s penalty point reaches 150, he/she has to pay again five times the stake to the other player. If the stock runs out, the discard pile except the last discard card is reshuffled as stock. When the stock runs out the second time, the game is declared void. To play next hand click button Next.

5) Paplu is an Indian Rummy game with object to form 13 cards on hand into melds which are ​three or four cards of the same rank but different suit (such as 7-7-7), or a run of three or more cards of consecutive rank in the same suit (such as 8-7-6-5 of heart). Two standard packs of cards plus two jokers are used. Ace can be ranked either high or low as in AKQ and 32A. The beauty of this game is to play against a robot, and you have an option to see how it plays.

Players take turn to be the dealer. The dealer deals the first card face down to the opponent and then one card to itself until each player has 13 cards, then the next card face up on the table to start the discard pile, and the remaining pack face down on the table as stock. The non dealer plays first. A player begins the play by either taking a face up card from the discard pile or a face down card from the stock. then discard one card face up from its hand on top of the discard pile. If the player chooses to take the top card of the discard pile, that card cannot be discarded in the same turn, the player must discard a different card.

A player declares and wins the game if after discarding a card and all the thirteen cards on hand can be melded into at least two sets of run, one of the two runs must be pure run without the use of a joker. This is known as “going rummy”. The total points of unmelded cards (deadwood) in the opponent’s hand become the score of the winner. The game continues until a player’s score reach a limit agreed by both players. Ace and other face cards score 10 point each. Other cards score as their face value. A joker is zero point. When the stock runs out, the discard pile except the last discard card is reshuffled as stock.

To play the game:-

    1. On the Welcome page, you click the See Opp’s Play menu option to see the robotic opponent play its hand. Otherwise you click Play. The match limit is set at 200. You can change it by input a new number.
    2. You are assigned as the dealer in the first game, and the robot plays first.
    3. It’s then your turn to play. You can either take one card from the face up pile or the face down stock cards by clicking menu option Take Up-Card or Take Down-Card.
    4. You input a card number to discard, then click menu option Drop. The game will automatically ends and show result when a player discard a card and all the cards in its hand can be melded with at least two runs with one natural run without a joker.
    5. One or two jokers can be melded along with other cards and represent the missing cards.
    6. The system will calculate the deadwood points of the loser and turn them into the winner score. You then click menu option Next to play next hand.
    7. To play a new game option, click menu option Home to go the Welcome page and then click a new menu option.
    8. If the face down cards run out, the system will automatically take the discard pile except the top card and reshuffle it to be the stock.

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